To be fair, non-gaming is not limited to really old OpenGL, and nor does it mean no updates (updates being a reason to introduce Vulkan). Why would they want to deal with Vulkan? It's a complication without benefit. They just colour based representations of limited detail. But most of those programs that still use OpenGL1/2 have no need for pbr shaders or gigabytes of textures. Sure some programs that rely on flashy graphics may make the switch. I don't think this is going to be the case.
It won't exactly switch overnight, and there is going to be a lot of software that relies upon OpenGL for a long, long time (there are still applications out there relying on OpenGL 1.x), but as I pointed out there are non-gaming applications starting to use Vulkan. Quoting: mirvThe non-gaming world that's not going to be going anywhere.is starting to embrace Vulkan. Quoting: Ehvis Quoting: mirvPretty sure my sarcasm went soaring overhead. Last edited by mirv on 18 November 2021 at 3:03 pm UTC Which makes your whole original comment basically false. There is now, and it is being used in new software. The only reason OpenGL is so entrenched is because there wasn't an alternative on non-Windows systems (*nix systems are surprisingly common in industrial areas). There have been a whole slew of Vulkan extensions aimed specifically at video streaming and closed circuit security monitor setups. The non-gaming world that's not going to be going anywhere.is starting to embrace Vulkan. Pretty sure my sarcasm went soaring overhead. But Adobe/Autodesk weren't really the best examples for sarcasm :) So no, OpenGL won't go anywhere because it's simply too important.Įdit: I suppose you agree going by your sarcasm quote.
Almost everything you use in daily life is in some way tied to software that uses opengl and most people haven't even heard of the programs (or the companies that make them). If the ability to use opengl ended tomorrow, the consequences would be catastrophic.
If the ability to play games ends tomorrow, most of the world would go on if nothing happened. Not to burst your bubble, but games aren't important. Quoting: Ehvis Quoting: mirvOnly games, except for small little extras like Adobe Premiere Rush, or Autodesk Fusion 360. The future for Linux gaming certainly is interesting. Eventually then perhaps, we might end up seeing Zink as the better way to run things that use OpenGL, even officially by GPU vendors. Since everyone is going in with Vulkan now though, eventually OpenGL would probably be deprecated and not see much in the way of fixes or improvements. As Blumenkrantz explains though, that performance difference is not currently likely to be matched in other games but it at least shows exactly how impressive Zink is. The results speak for themselves on this one.
Interestingly, it seems later NVIDIA drivers don't quite render Tomb Raider correctly, even so the performance seems acceptable to test against (and if it did 100% render, performance might even be lower).
The result of it has been shown off today, where Blumenkrantz tested the newer work with the NVIDIA 495.44 driver on an RTX 2070 and benchmarking Feral Interactive's port of Tomb Raider. To keep it simple enough for most readers, it will allow Zink to avoid existing problems with the way the driver works and get rendering done more directly.
Recently developer Mike Blumenkrantz wrote an interesting post in regards to a future upgrade to Zink, the driver that provides an OpenGL implementation on top of Vulkan and the performance with it is looking impressive.